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» Modelling and Animating Hand Wrinkles
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CVPR
2010
IEEE
13 years 3 months ago
Adaptive pose priors for pictorial structures
Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and param...
Benjamin Sapp, Chris Jordan, Ben Taskar
FGR
2006
IEEE
284views Biometrics» more  FGR 2006»
13 years 11 months ago
A 3D Facial Expression Database For Facial Behavior Research
Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...
GRAPHICSINTERFACE
2004
13 years 6 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
NSPW
1998
ACM
13 years 9 months ago
Meta Objects for Access Control: a Formal Model for Role-Based Principals
Object-based programming is becoming more and more popular and is currently conquering the world of distributed programming models. In object-based systems access control is often...
Thomas Riechmann, Franz J. Hauck
ECCV
2006
Springer
14 years 7 months ago
The Alignment Between 3-D Data and Articulated Shapes with Bending Surfaces
In this paper we address the problem of aligning 3-D data with articulated shapes. This problem resides at the core of many motion tracking methods with applications in human motio...
Guillaume Dewaele, Frederic Devernay, Radu Horaud,...