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ECTEL
2007
Springer
13 years 11 months ago
Modelling the Virtual Company Educational Scenario Competence Assessment in the Cooper Environment
The Virtual Company educational scenario engages students in a professional setting for working and learning. Students are enabled to develop competencies that are derived from pro...
Howard Spoelstra, Vlad Posea, Jan van Bruggen, Rob...
WSC
2004
13 years 6 months ago
"One" a New Tool for Supply Chain Network Optimization and Simulation
Nowadays, in a hotly competitive environment, companies are continuously trying to provide products and/or services to customers faster, cheaper, and better than the competitors d...
Hongwei Ding, Lyès Benyoucef, Xiaolan Xie, ...
AIED
2009
Springer
13 years 2 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 5 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat