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» Models and fiction
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OOPSLA
2010
Springer
13 years 4 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
AAAI
1994
13 years 7 months ago
A Model of Creative Understanding
Although creativity has largely been studied in problem solving contexts, creativity consists of both a generative component and a comprehension component. In particular, creativi...
Kenneth Moorman, Ashwin Ram
IEEESCC
2008
IEEE
14 years 22 hour ago
A Framework for Service Interoperability Analysis using Enterprise Architecture Models
Good IT decision making is a highly desirable property that can be furthered by the use of enterprise architecture, an approach to IT management using diagrammatic models. In orde...
Johan Ullberg, Robert Lagerström, Pontus John...
ACL
2010
13 years 3 months ago
Open-Domain Semantic Role Labeling by Modeling Word Spans
Most supervised language processing systems show a significant drop-off in performance when they are tested on text that comes from a domain significantly different from the domai...
Fei Huang, Alexander Yates
DIGRA
2003
Springer
13 years 10 months ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas