: We concentrate on two major aspects of reactive system design: behavior control and modularity. These are studied from a formal point of view, within the framework of action syst...
Abstract. Synchronous languages are well suited for the design of dependable real-time systems: they enable a very high-level specification and an extremely modular implementation ...
This paper describes the design and implementation of NAOS, an active rule component in the object-oriented database system 02. The contribution of this work is related to two mai...
We describe the extension of a reactive programming language with a behavioral contract construct. It is dedicated to the programming of reactive control of applications in embedd...
Software design is the hardest part of creating intelligent agents. Therefore agent architectures should be optimized as design tools. This paper presents an architectural synthes...