In this paper we present a method to derive 3D shape and surface texture of a human face from a single image. The method draws on a general flexible 3D face model which is "le...
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
In this paper, we present a system that automatically generates caricatures from input face images. From example caricatures drawn by an artist, our caricature system learns how a...
Lin Liang, Hong Chen, Ying-Qing Xu, Heung-Yeung Sh...
A new approach for localizing facial structure in videos is proposed in this paper by modeling shape alignment dynamically. The approach makes use of the spatial-temporal continuit...