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CGF
2004
203views more  CGF 2004»
13 years 4 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
EGH
2010
Springer
13 years 2 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
TOG
2008
140views more  TOG 2008»
13 years 4 months ago
Multidimensional adaptive sampling and reconstruction for ray tracing
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
VISUALIZATION
2005
IEEE
13 years 10 months ago
Dataset Traversal with Motion-Controlled Transfer Functions
In this paper, we describe a methodology and implementation for interactive dataset traversal using motion-controlled transfer functions. Dataset traversal here refers to the proc...
Carlos D. Correa, Deborah Silver