Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
In this paper, we describe a methodology and implementation for interactive dataset traversal using motion-controlled transfer functions. Dataset traversal here refers to the proc...