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» More than face-to-face: empathy effects of video framing
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VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
13 years 4 months ago
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
Tracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to mul...
Julien Pilet, Hideo Saito
PAMI
2008
302views more  PAMI 2008»
13 years 5 months ago
Learning to Detect Moving Shadows in Dynamic Environments
We propose a novel adaptive technique for detecting moving shadows and distinguishing them from moving objects in video sequences. Most methods for detecting shadows work in a stat...
Ajay J. Joshi, Nikolaos Papanikolopoulos
DIGRA
2005
Springer
13 years 11 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ICSE
2010
IEEE-ACM
13 years 7 months ago
Quality of service profiling
Many computations exhibit a trade off between execution time and quality of service. A video encoder, for example, can often encode frames more quickly if it is given the freedom ...
Sasa Misailovic, Stelios Sidiroglou, Henry Hoffman...
SIGGRAPH
2000
ACM
13 years 10 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...