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» Morphological Interpolation and Color Images
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VISUALIZATION
1999
IEEE
13 years 9 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
SIGGRAPH
1989
ACM
13 years 9 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis
CVPR
2003
IEEE
14 years 7 months ago
What is the Space of Camera Response Functions?
Many vision applications require precise measurement of scene radiance. The function relating scene radiance to image brightness is called the camera response. We analyze the prop...
Michael D. Grossberg, Shree K. Nayar
TOG
2012
297views Communications» more  TOG 2012»
11 years 7 months ago
Adaptive manifolds for real-time high-dimensional filtering
We present a technique for performing high-dimensional filtering of images and videos in real time. Our approach produces high-quality results and accelerates filtering by compu...
Eduardo S. L. Gastal, Manuel M. Oliveira
MM
2004
ACM
117views Multimedia» more  MM 2004»
13 years 10 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo