This paper describes a novel method to simulate an multichannel audio experience using stereo headphones. In contrast to conventional, convolution-based methods, the current appro...
This paper highlights recent advancesin image compression aided by 3-D geometry information. As two examples, we present a model-aided video coder for efficient compression of hea...
Bernd Girod, Peter Eisert, Marcus A. Magnor, Eckeh...
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
This paper examines the problem of reconstructing a voxelized representation of 3D space from a series of images. An iterative algorithm is used to find the scene model which join...