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» Mosaic-based 3D scene representation and rendering
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ICMCS
2007
IEEE
157views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Analysis and Synthesis of Binaural Parameters for Efficient 3D Audio Rendering in MPEG Surround
This paper describes a novel method to simulate an multichannel audio experience using stereo headphones. In contrast to conventional, convolution-based methods, the current appro...
Dirk Breebaart
ICIP
1999
IEEE
14 years 6 months ago
3-D Image Models and Compression: Synthetic Hybrid or Natural Fit?
This paper highlights recent advancesin image compression aided by 3-D geometry information. As two examples, we present a model-aided video coder for efficient compression of hea...
Bernd Girod, Peter Eisert, Marcus A. Magnor, Eckeh...
RT
2004
Springer
13 years 10 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
JCST
2010
147views more  JCST 2010»
13 years 3 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
ICCV
1999
IEEE
14 years 6 months ago
Roxels: Responsibility Weighted 3D Volume Reconstruction
This paper examines the problem of reconstructing a voxelized representation of 3D space from a series of images. An iterative algorithm is used to find the scene model which join...
Jeremy S. De Bonet, Paul A. Viola