Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetrati...
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inp...
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...