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» Motion and scene complexity for streaming video games
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FDG
2009
ACM
13 years 11 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool
ICIP
2005
IEEE
14 years 6 months ago
Scene analysis for reducing motion JPEG 2000 video surveillance delivery bandwidth and complexity
In this paper, we propose a new object-based video coding/transmission system using the emerging Motion JPEG 2000 standard [1] for the efficient storage and delivery of video surve...
Christophe Parisot, Jérôme Meessen, J...
ATAL
2006
Springer
13 years 6 months ago
Camera-based observation of football games for analyzing multi-agent activities
This paper describes a camera-based observation system for football games that is used for the automatic analysis of football games and reasoning about multi-agent activity. The o...
Michael Beetz, Nico von Hoyningen-Huene, Jan Bando...
ICIP
2010
IEEE
13 years 2 months ago
Stereoscopic content production of complex dynamic scenes using a wide-baseline monoscopic camera set-up
Conventional stereoscopic video content production requires use of dedicated stereo camera rigs which is both costly and lacking video editing flexibility. In this paper, we propo...
Jean-Yves Guillemaut, Muhammad Sarim, Adrian Hilto...
ICIP
2010
IEEE
13 years 2 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert