This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
In this paper, we propose a new object-based video coding/transmission system using the emerging Motion JPEG 2000 standard [1] for the efficient storage and delivery of video surve...
This paper describes a camera-based observation system for football games that is used for the automatic analysis of football games and reasoning about multi-agent activity. The o...
Michael Beetz, Nico von Hoyningen-Huene, Jan Bando...
Conventional stereoscopic video content production requires use of dedicated stereo camera rigs which is both costly and lacking video editing flexibility. In this paper, we propo...
Jean-Yves Guillemaut, Muhammad Sarim, Adrian Hilto...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...