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» Motion field interpolation for frame rate conversion
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CGF
2010
163views more  CGF 2010»
13 years 6 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
GRAPHICSINTERFACE
2000
13 years 7 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
IJCV
2006
227views more  IJCV 2006»
13 years 6 months ago
A Multigrid Platform for Real-Time Motion Computation with Discontinuity-Preserving Variational Methods
Variational methods are among the most accurate techniques for estimating the optic flow. They yield dense flow fields and can be designed such that they preserve discontinuities, ...
Andrés Bruhn, Joachim Weickert, Timo Kohlbe...
FGR
2000
IEEE
230views Biometrics» more  FGR 2000»
13 years 10 months ago
A Robust Model-Based Approach for 3D Head Tracking in Video Sequences
We present a generic and robust method for model-based global 3D head pose estimation in monocular and non-calibrated video sequences. The proposed method relies on a 3D/2D matchi...
Marius Malciu, Françoise J. Prêteux
DAGM
2010
Springer
13 years 4 months ago
Classification of Swimming Microorganisms Motion Patterns in 4D Digital In-Line Holography Data
Digital in-line holography is a 3D microscopy technique which has gotten an increasing amount of attention over the last few years in the fields of microbiology, medicine and physi...
Laura Leal-Taixé, Matthias Heydt, Sebastian...