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» Motion field interpolation for frame rate conversion
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TOG
2002
153views more  TOG 2002»
13 years 4 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
ECCV
2008
Springer
14 years 6 months ago
Efficient Dense Scene Flow from Sparse or Dense Stereo Data
Abstract. This paper presents a technique for estimating the threedimensional velocity vector field that describes the motion of each visible scene point (scene flow). The techniqu...
Andreas Wedel, Clemens Rabe, Tobi Vaudrey, Thomas ...
SIGGRAPH
1997
ACM
13 years 8 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe
VVS
2000
IEEE
128views Visualization» more  VVS 2000»
13 years 9 months ago
The ULTRAVIS system
This paper describes architecture and implementation of the ULTRAVIS system, a pure software solution for versatile and fast volume rendering. It provides perspective raycasting, ...
Günter Knittel
IUI
2004
ACM
13 years 10 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu