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ICRA
2003
IEEE
122views Robotics» more  ICRA 2003»
13 years 9 months ago
Motion planning for humanoid walking in a layered environment
- Motion planning is one of the key capabilities for autonomous humanoid robots. Previous researches have focused on weight balancing, collision detection, and gait generation. Mos...
Tsai-Yen Li, Pei-Feng Chen, Pei-Zhi Huang
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
13 years 10 months ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li
AR
2004
84views more  AR 2004»
13 years 4 months ago
Reinforcement learning of humanoid rhythmic walking parameters based on visual information
This paper presents a method for learning the parameters of rhythmic walking to generate purposive humanoid motions. The controller consists of the two layers: rhythmic walking is...
Masaki Ogino, Yutaka Katoh, Masahiro Aono, Minoru ...
IJHR
2008
155views more  IJHR 2008»
13 years 4 months ago
The Challenge of Motion Planning for Soccer Playing Humanoid Robots
Motion planning for humanoids faces several challenging issues: high dimensionality of the configuration space, necessity to address balance constraints in single and double suppo...
Stefano Carpin, Marcelo Kallmann, Enrico Pagello
IROS
2008
IEEE
141views Robotics» more  IROS 2008»
13 years 11 months ago
Kinodynamic gait planning for full-body humanoid robots
Abstract— This paper proposes the kinodynamic gait planning for humanoid robots where both kinematics and dynamics of the system are considered. We can simultaneously plan both t...
Kensuke Harada, Mitsuharu Morisawa, Kanako Miura, ...