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» Motion swarms: video interaction for art in complex environm...
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MM
2006
ACM
143views Multimedia» more  MM 2006»
13 years 10 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
MM
2004
ACM
191views Multimedia» more  MM 2004»
13 years 10 months ago
SwarmArt: interactive art from swarm intelligence
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
Jeffrey E. Boyd, Gerald Hushlak, Christian Jacob
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 10 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
AROBOTS
1999
140views more  AROBOTS 1999»
13 years 4 months ago
A Robust Analog VLSI Motion Sensor Based on the Visual System of the Fly
Sensing visual motion gives a creature valuable information about its interactions with the environment. Flies in particular use visual motion information to navigate through turbu...
Reid R. Harrison, Christof Koch
SIGGRAPH
2000
ACM
13 years 9 months ago
Environment matting extensions: towards higher accuracy and real-time capture
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate li...
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff,...