Sciweavers

9 search results - page 2 / 2
» Motion swarms: video interaction for art in complex environm...
Sort
View
CHI
2004
ACM
14 years 5 months ago
I/O brush: drawing with everyday objects as ink
We introduce I/O Brush, a new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up&qu...
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii
PG
1997
IEEE
13 years 9 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
DIGRA
2005
Springer
13 years 10 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
CVPR
2000
IEEE
14 years 7 months ago
Multimodal Speaker Detection Using Error Feedback Dynamic Bayesian Networks
Design and development of novel human-computer interfaces poses a challenging problem: actions and intentions of users have to be inferred from sequences of noisy and ambiguous mu...
Vladimir Pavlovic, James M. Rehg, Ashutosh Garg, T...