We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Acquiring dynamic 3D fluid surfaces is a challenging problem in computer vision. Single or stereo camera based solutions are sensitive to refraction distortions, fast fluid moti...
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
We describe a method for producing a smooth, stabilized
video from the shaky input of a hand-held light field video camera—
specifically, a small camera array. Traditional stab...
Brandon M. Smith, Li Zhang, Hailin Jin, Aseem Agar...