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AAAI
1998
13 years 7 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima
CE
2007
133views more  CE 2007»
13 years 5 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
CVPR
2003
IEEE
14 years 7 months ago
Learning Bayesian Network Classifiers for Facial Expression Recognition using both Labeled and Unlabeled Data
Understanding human emotions is one of the necessary skills for the computer to interact intelligently with human users. The most expressive way humans display emotions is through...
Ira Cohen, Nicu Sebe, Fabio Gagliardi Cozman, Marc...
IIE
2007
154views more  IIE 2007»
13 years 5 months ago
Computer Aided Modelling Exercises
This paper describes a didactical Computer Aided Software Engineering (CASE)-tool that was developed for use within the context of a course in object-oriented domain modelling. In...
Monique Snoeck, Raf Haesen, Herman Buelens, Manu D...
ICAC
2008
IEEE
14 years 6 days ago
Utility-Based Reinforcement Learning for Reactive Grids
—Large scale production grids are an important case for autonomic computing. They follow a mutualization paradigm: decision-making (human or automatic) is distributed and largely...
Julien Perez, Cécile Germain-Renaud, Bal&aa...