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» Motivational Ambient and Latent Behaviors in Computer RPGs
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AAAI
2007
13 years 6 months ago
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs
Intelligent non-player characters that exhibit realistic ambient behaviors produce more captivating and immersive stories for the player. However, the creation of nonrepetitive an...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ACMDIS
2010
ACM
13 years 1 months ago
Design requirements for ambient display that supports sustainable lifestyle
People are ready to change themselves to adopt more ecofriendly habits such as conserving electricity when they are aware of the possible problems of their lifestyle. In this sens...
Tanyoung Kim, Hwajung Hong, Brian Magerko
CHI
2010
ACM
13 years 11 months ago
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Water is our most precious and most rapidly declining natural resource. We explore pervasive technology as an approach for promoting water conservation in public and private space...
Stacey Kuznetsov, Eric Paulos
PERVASIVE
2007
Springer
13 years 10 months ago
Interstitial Interfaces for Mobile Media
Mobile devices make ideal personal ambient information systems given their ubiquitous adoption by users and their rich context knowledge of users’ activity. However, we believe ...
Jehan Wickramasuriya, Venu Vasudevan, Nitya Narasi...
INTETAIN
2005
Springer
13 years 10 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...