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ACMACE
2007
ACM
13 years 8 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
DIGRA
2005
Springer
13 years 10 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
DIGRA
2005
Springer
13 years 10 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
DIGRA
2003
Springer
13 years 9 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...