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SIGGRAPH
1997
ACM
13 years 8 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
PRESENCE
2002
116views more  PRESENCE 2002»
13 years 3 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
ICAT
2007
IEEE
13 years 10 months ago
Exploiting Virtual Objects' Attributes and Avatar's Behavior in DVEs Partitioning
Partitioning constitutes one of the most critical challenges a distributed virtual environment needs to handle and is related to the efficient assignment of the existing entities ...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
CONEXT
2008
ACM
13 years 6 months ago
Distributed event delivery model for collaborative virtual simulations
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
Neha Singh, S. Sudarshan
SG
2009
Springer
13 years 10 months ago
The Pie Slider: Combining Advantages of the Real and the Virtual Space
Abstract. The Pie Segment Slider is a novel parameter control interface combining the advantages of tangible input with the customizability of a graphical interface representation....
Alexander Kulik, André Kunert, Christopher ...