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EGH
2003
Springer
13 years 10 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
PLDI
2010
ACM
13 years 10 months ago
Finding low-utility data structures
Many opportunities for easy, big-win, program optimizations are missed by compilers. This is especially true in highly layered Java applications. Often at the heart of these misse...
Guoqing Xu, Nick Mitchell, Matthew Arnold, Atanas ...
DAC
2002
ACM
14 years 6 months ago
A universal technique for fast and flexible instruction-set architecture simulation
In the last decade, instruction-set simulators have become an essential development tool for the design of new programmable architectures. Consequently, the simulator performance ...
Achim Nohl, Gunnar Braun, Oliver Schliebusch, Rain...
POPL
2006
ACM
14 years 5 months ago
Autolocker: synchronization inference for atomic sections
The movement to multi-core processors increases the need for simpler, more robust parallel programming models. Atomic sections have been widely recognized for their ease of use. T...
Bill McCloskey, Feng Zhou, David Gay, Eric A. Brew...
ELPUB
2006
ACM
13 years 11 months ago
A New Concept in High Resolution Internet Image Browsing
Various new imaging techniques have been used at the C2RMF, in order to digitize paintings and objects. These techniques are used for extensive and detailed non-destructive analys...
Denis Pitzalis, Ruven Pillay, Christian Lahanier