Sciweavers

11 search results - page 3 / 3
» Multi-User Networked Interactive Augmented Reality Card Game
Sort
View
NETGAMES
2006
ACM
13 years 11 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan