A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with c...
The Middlebury Multi-View Stereo evaluation [18] clearly shows that the quality and speed of most multi-view stereo algorithms depends significantly on the number and selection of...
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual graph of a semiregular, multi-resolution, tetrahedral mesh. Our method does not ass...
Sudipta N. Sinha, Philippos Mordohai, Marc Pollefe...
We propose an algorithm to improve the quality of depth-maps used for Multi-View Stereo (MVS). Many existing MVS techniques make use of a two stage approach which estimates depth-m...