In this paper, we describe how certain aspects of the biological phenomena of stigmergy can be imported into multiagent reinforcement learning (MARL), with the purpose of better e...
This paper presents a self-organizing cognitive architecture, known as TD-FALCON, that learns to function through its interaction with the environment. TD-FALCON learns the value ...
We describe a framework that can be used to model and predict the behavior of MASs with learning agents. It uses a difference equation for calculating the progression of an agent&...
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...
Due to the non-stationary environment, learning in multi-agent systems is a challenging problem. This paper first introduces a new gradient-based learning algorithm, augmenting th...