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» Multi-core collision detection between deformable models
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TVCG
2010
156views more  TVCG 2010»
13 years 3 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
RSS
2007
151views Robotics» more  RSS 2007»
13 years 6 months ago
An Implicit Time-Stepping Method for Multibody Systems with Intermittent Contact
— In this paper we present an implicit time-stepping scheme for multibody systems with intermittent contact by incorporating the contact constraints as a set of complementarity a...
Nilanjan Chakraborty, Stephen Berard, Srinivas Ake...