View-dependentsimplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques h...
In this paper, we propose a method for obtaining a textured billboards representation of a static scene, given a sequence of calibrated video images. Each billboard is a textured a...
Oliver Lee, Anusheel Bhushan, Pablo Diaz-Gutierrez...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...