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BROADNETS
2007
IEEE
13 years 12 months ago
On supporting high quality 3D geometry multicasting over IEEE 802.11 wireless networks
—With significant improvements in both wireless technologies and computational capabilities of mobile devices, it is now possible to exchange and render 3D graphics over wireless...
Hui Li, Ming Li, B. Prabhakaran
SODA
2004
ACM
76views Algorithms» more  SODA 2004»
13 years 7 months ago
A maiden analysis of Longest Wait First
We consider server scheduling strategies to minimize average flow time in a multicast pull system where data items have uniform size. The algorithm Longest Wait First (LWF) always...
Jeff Edmonds, Kirk Pruhs
AICCSA
2007
IEEE
99views Hardware» more  AICCSA 2007»
13 years 9 months ago
An Efficient Processor Allocation Strategy that Maintains a High Degree of Contiguity among Processors in 2D Mesh Connected Mult
Two strategies are used for the allocation of jobs to processors connected by mesh topologies: contiguous allocation and non-contiguous allocation. In noncontiguous allocation, a ...
Saad Bani-Mohammad, Mohamed Ould-Khaoua, Ismail Ab...
LCN
2007
IEEE
13 years 12 months ago
Achieving True Video-on-Demand Service in Multi-Hop WiMax Mesh Networks
Abstract—In this work, we discuss how to support Video-onDemand service in multi-hop WiMax mesh networks. We are interested in the scenario that end users connect to the video se...
Fei Xie, Kien A. Hua, Ning Jiang
EMSOFT
2005
Springer
13 years 11 months ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele