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ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
13 years 10 months ago
Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti
The informal information can be so intuitive, emotional, personal, honest and subjective that it is very difficult to get them from the formal media. In this paper, we demonstrate...
Shun'ichi Tano, Tatsuhiro Takayama, Mitsuru Iwata,...
ISWC
1998
IEEE
13 years 9 months ago
Augment-able Reality: Situated Communication through Physical and Digital Spaces
Most existing augmented reality systems only provide a method for browsing information that is situated in the real world context. This paper describes a system that allows users ...
Jun Rekimoto, Yuji Ayatsuka, Kazuteru Hayashi
ICDCSW
2006
IEEE
13 years 10 months ago
Wearable Computer for Ubiquitous Informal Communication
The rapid progress of information technology has spurred development of various communication support systems. In particular, the importance of informal communication has lately d...
Shun'ichi Tano, Tatsuhiro Takayama, Mitsuru Iwata,...
ICMCS
2008
IEEE
439views Multimedia» more  ICMCS 2008»
13 years 11 months ago
Framework for virtual collaboration emphasized by awareness information and asynchronous interaction
In this paper, we propose a framework which allows remote users to form conversation groups based on spatial relationship in a shared virtual space. Our proposed framework can tra...
Tomo Matsuda, Naoki Shibata, Keiichi Yasumoto, Min...
MM
2005
ACM
93views Multimedia» more  MM 2005»
13 years 10 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...