Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
We present in this paper a technique for stylized reuse of view-dependent animation. We illustrate with an example, how can a unique animation be synthesized by reusing the view-d...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...