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RT
2001
Springer
13 years 9 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
TROB
2008
151views more  TROB 2008»
13 years 4 months ago
Inverse Depth Parametrization for Monocular SLAM
Recent work has shown that the probabilistic SLAM approach of explicit uncertainty propagation can succeed in permitting repeatable 3D real-time localization and mapping even in th...
Javier Civera, Andrew J. Davison, J. M. M. Montiel