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CVPR
2009
IEEE
15 years 15 days ago
Pose Search: retrieving people using their pose
We describe a method for retrieving shots containing a particular 2D human pose from unconstrained movie and TV videos. The method involves first localizing the spatial layout o...
Andrew Zisserman, Manuel J. Marín-Jim&eacut...
GI
2004
Springer
13 years 10 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
PG
2002
IEEE
13 years 10 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
FGR
2000
IEEE
163views Biometrics» more  FGR 2000»
13 years 9 months ago
Tracking Interacting People
A computer vision system for tracking multiple people in relatively unconstrained environments is described. Trackerformed at three levels of abstraction: regions, people and grou...
Stephen J. McKenna, Sumer Jabri, Zoran Duric, Harr...
CLEAR
2007
Springer
211views Biometrics» more  CLEAR 2007»
13 years 11 months ago
An Appearance-Based Particle Filter for Visual Tracking in Smart Rooms
This paper presents a visual particle filter for tracking a variable number of humans interacting in indoor environments, using multiple cameras. It is built upon a 3-dimensional,...
Oswald Lanz, Paul Chippendale, Roberto Brunelli