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» Multiple-cue Illumination Estimation in Textured Scenes
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CVPR
2009
IEEE
13 years 11 months ago
Robust shadow and illumination estimation using a mixture model
Illuminant estimation from shadows typically relies on accurate segmentation of the shadows and knowledge of exact 3D geometry, while shadow estimation is difficult in the presen...
Alexandros Panagopoulos, Dimitris Samaras, Nikos P...
ICCV
2003
IEEE
14 years 6 months ago
Multiple-cue Illumination Estimation in Textured Scenes
In this paper, we present a method that integrates cues from shading, shadow and specular reflections for estimating directional illumination in a textured scene. Texture poses a ...
Yuanzhen Li, Stephen Lin, Hanqing Lu, Heung-Yeung ...
ICCV
2005
IEEE
14 years 6 months ago
Consistent Surface Color for Texturing Large Objects in Outdoor Scenes
Color appearance of an object is significantly influenced by the color of the illumination. When the illumination color changes, the color appearance of the object will change acc...
Rei Kawakami, Katsushi Ikeuchi, Robby T. Tan
ICIP
2009
IEEE
14 years 6 months ago
Illumination Invariant And Rotational Insensitive Textural Representation
We propose an illumination invariant and rotation insensitive texture representation based on a Markovian textural model. A texture is aligned with its dominant orientation and te...
CVPR
1998
IEEE
14 years 7 months ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar