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IVC
2007
102views more  IVC 2007»
13 years 4 months ago
Analysis of the rubberband algorithm
We consider simple cube-curves in the orthogonal 3D grid of cells. The union of all cells contained in such a curve (also called the tube of this curve) is a polyhedrally bounded s...
Fajie Li, Reinhard Klette
VMV
2007
155views Visualization» more  VMV 2007»
13 years 6 months ago
Accurate Computation of Geodesic Distance Fields for Polygonal Curves on Triangle Meshes
We present an algorithm for the efficient and accurate computation of geodesic distance fields on triangle meshes. We generalize the algorithm originally proposed by Surazhsky e...
David Bommes, Leif Kobbelt
CAD
2000
Springer
13 years 4 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
ICPR
2000
IEEE
14 years 5 months ago
Piecewise Linear Skeletonization Using Principal Curves
We propose an algorithm to find piecewise linear skeletons of hand-written characters by using principal curves. The development of the method was inspired by the apparent similar...
Adam Krzyzak, Balázs Kégl
CGF
2006
125views more  CGF 2006»
13 years 4 months ago
Translational Covering of Closed Planar Cubic B-Spline Curves
Spline curves are useful in a variety of geometric modeling and graphics applications and covering problems abound in practical settings. This work defines a class of covering dec...
Cristina Neacsu, Karen Daniels