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VISUALIZATION
2003
IEEE
13 years 10 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
VISUALIZATION
2000
IEEE
13 years 9 months ago
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
Multiresolution methods are becoming increasingly important tools for the interactive visualization of very large data sets. Multiresolution isosurface visualization allows the us...
Thomas Gerstner, Renato Pajarola
VIS
2007
IEEE
138views Visualization» more  VIS 2007»
14 years 6 months ago
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
We present a powerful framework for 3D-texture-based rendering of multiple arbitrarily intersecting volumetric datasets. Each volume is represented by a multi-resolution octree-bas...
John Plate, Thorsten Holtkaemper, Bernd Froehlic...
CGI
2000
IEEE
13 years 9 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs