In this paper, we present a material-aware mesh deformation method using a sketching interface. Guided by user-specified material properties, our method can deform the surface mesh...
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
Wavelet methods for geometry encoding is a recently emerged superset of multiresolution analysis which has proven to be very efficient in term of compression and adaptive transmis...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...