Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
The technological advance of sensors is producing an exponential size growth of the data coming from 3D scanning and digital photography. The production of digital 3D models consi...
Marco Callieri, Paolo Cignoni, Massimiliano Corsin...
The recovery of 3D models from multiple reference images involves not only the extraction of 3D shape, but also of texture. Assuming that all surfaces are Lambertian, the resultin...
Lifeng Wang, Sing Bing Kang, Richard Szeliski, Heu...
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
This paper explores the mathematical and algorithmic properties of two sample-based microtexture models: random phase noise (RPN ) and asymptotic discrete spot noise (ADSN ). Thes...