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CGF
1998
213views more  CGF 1998»
13 years 5 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
MM
2004
ACM
97views Multimedia» more  MM 2004»
13 years 11 months ago
Security of human video objects by incorporating a chaos-based feedback cryptographic scheme
Security of multimedia files attracts more and more attention and many encryption methods have been proposed in literature. However most cryptographic systems deal with multimedia...
Paraskevi K. Tzouveli, Klimis S. Ntalianis, Stefan...
EGH
2003
Springer
13 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ICPR
2002
IEEE
13 years 10 months ago
Virtual Audio System Customization Using Visual Matching of Ear Parameters
Applications in the creation of virtual auditory spaces (VAS) and sonification require individualized head related transfer functions (HRTFs) for perceptual fidelity. HRTFs exhi...
Dmitry N. Zotkin, Ramani Duraiswami, Larry S. Davi...
VISUALIZATION
1998
IEEE
13 years 10 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...