For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
In this paper, we report on recent extensions to a surface matching algorithm based on local 3-D signatures. This algorithm was previously shown to be effective in view registrati...
Owen T. Carmichael, Daniel F. Huber, Martial Heber...
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
s of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing Frank Nielsen Ecole Polytechnique, Palaiseau, France Sony CSL, Tokyo, Japan Abstract. We list the abstracts o...
Markov random field (MRF) models, including conditional random field models, are popular in computer vision. However, in order to be computationally tractable, they are limited to ...