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ICIP
2001
IEEE
14 years 6 months ago
Face modeling for recognition
3D Human face models have been widely used in applications such as face recognition, facial expression recognition, human action recognition, head tracking, facial animation, vide...
Rein-Lien Hsu, Anil K. Jain
AMDO
2006
Springer
13 years 8 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
ECCV
2010
Springer
13 years 3 months ago
Sequential Non-Rigid Structure-from-Motion with the 3D-Implicit Low-Rank Shape Model
So far the Non-Rigid Structure-from-Motion problem has been tackled using a batch approach. All the frames are processed at once after the video acquisition takes place. In this pa...
Marco Paladini, Adrien Bartoli, Lourdes de Agapito
COMPGEOM
2009
ACM
13 years 11 months ago
Parallel geometric algorithms for multi-core computers
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we present several parallel geometric algorithms that specifically target this envi...
Vicente H. F. Batista, David L. Millman, Sylvain P...
EWC
2002
90views more  EWC 2002»
13 years 4 months ago
An Efficient Adaptive Procedure for Three-Dimensional Fragmentation Simulations
We present a simple set of data structures, and a collection of methods for constructing and updating the structures, designed to support the use of cohesive elements in simulation...
Anna Pandolfi, Michael Ortiz