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» Musculotendon simulation for hand animation
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ENTCS
2008
88views more  ENTCS 2008»
13 years 5 months ago
Behavior-Preserving Simulation-to-Animation Model and Rule Transformations
In the framework of graph transformation, simulation rules define the operational behavior of visual models. Moreover, it has been shown already how to construct animation rules f...
Claudia Ermel, Hartmut Ehrig
AMDO
2008
Springer
13 years 7 months ago
Autonomous Virtual Agents for Performance Evaluation of Tracking Algorithms
This paper describes a framework which exploits the use of computer animation to evaluate the performance of tracking algorithms. This can be achieved in two different, complementa...
Pau Baiget, F. Xavier Roca, Jordi Gonzàlez
ECAL
2003
Springer
13 years 10 months ago
First Steps in Evolving Path Integration in Simulation
Abstract. Path integration is a widely used method of navigation in nature whereby an animal continuously tracks its location by integrating its motion over the course of a journey...
Robert Vickerstaff
CGI
2004
IEEE
13 years 8 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
SIGGRAPH
1998
ACM
13 years 9 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong