Sciweavers

7 search results - page 1 / 2
» MusicBlox: A Real-Time Algorithmic Composition System Incorp...
Sort
View
EVOW
2003
Springer
13 years 9 months ago
MusicBlox: A Real-Time Algorithmic Composition System Incorporating a Distributed Interactive Genetic Algorithm
This paper discusses the motivation, design and construction of a generative music system, 'MusicBlox', (by the author) that utilises a domain specific, knowledge rich Ge...
Andrew Gartland-Jones
SIGGRAPH
1999
ACM
13 years 8 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
ATAL
2008
Springer
13 years 6 months ago
Synthesis of strategies from interaction traces
We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
Tsz-Chiu Au, Sarit Kraus, Dana S. Nau
MM
2003
ACM
168views Multimedia» more  MM 2003»
13 years 9 months ago
Interacting with audio streams for entertainment and communication
We present a new model of interactive audio for entertainment and communication. A new device called the DJammer and its associated technologies are described. The DJammer introdu...
Mat C. Hans, Mark T. Smith
CMMR
2007
Springer
174views Music» more  CMMR 2007»
13 years 10 months ago
Between Mapping, Sonification and Composition: Responsive Audio Environments in Live Performance
This paper describes recent work on a large-scale, interactive theater performance entitled Schwelle as a platform to pose critical questions around the conception, design and imp...
Christopher L. Salter, Marije A. J. Baalman, Danie...