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» Nash Equilibria and the Price of Anarchy for Flows over Time
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TCS
2010
13 years 3 months ago
Non-cooperative facility location and covering games
Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
Jean Cardinal, Martin Hoefer
MST
2011
184views Hardware» more  MST 2011»
13 years 7 days ago
Stackelberg Strategies and Collusion in Network Games with Splittable Flow
We study the impact of collusion in network games with splittable flow and focus on the well established price of anarchy as a measure of this impact. We first investigate symmet...
Tobias Harks
INFOCOM
2006
IEEE
13 years 11 months ago
Bottleneck Routing Games in Communication Networks
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Ron Banner, Ariel Orda
ICS
2010
Tsinghua U.
14 years 2 months ago
A New Look at Selfish Routing
: We revisit price of anarchy in network routing, in a new model in which routing decisions are made by self-interested components of the network, as opposed to by the flows as in ...
Christos Papadimitriou, Gregory Valiant
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
13 years 12 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang