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CGF
2010
129views more  CGF 2010»
13 years 3 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ICAPR
2005
Springer
13 years 11 months ago
3D Action Modeling and Reconstruction for 2D Human Body Tracking
In this paper we present a technique for predicting the 2D human body joints and limbs position in monocular image sequences, and reconstructing its corresponding 3D postures using...
Ignasi Rius, Daniel Rowe, Jordi Gonzàlez, F...
ICES
2010
Springer
217views Hardware» more  ICES 2010»
13 years 3 months ago
Markerless Articulated Human Body Tracking from Multi-view Video with GPU-PSO
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
Luca Mussi, Spela Ivekovic, Stefano Cagnoni
AMDO
2006
Springer
13 years 9 months ago
3D Shape Reconstruction of Trunk Swaying Human Body Segments
We propose a method for acquiring a 3D shape of human body segments accurately. Using a light stripe triangulation range finder, we can acquire accurate the 3D shape of a motionles...
Takuya Funatomi, Masaaki Iiyama, Koh Kakusho, Mich...
ECCV
2004
Springer
14 years 7 months ago
3D Human Body Tracking Using Deterministic Temporal Motion Models
Abstract. There has been much effort invested in increasing the robustness of human body tracking by incorporating motion models. Most approaches are probabilistic in nature and se...
Raquel Urtasun, Pascal Fua