Sciweavers

24 search results - page 2 / 5
» Near-Field Virtual Audio Displays
Sort
View
SOSP
2005
ACM
14 years 2 months ago
THINC: a virtual display architecture for thin-client computing
Rapid improvements in network bandwidth, cost, and ubiquity combined with the security hazards and high total cost of ownership of personal computers have created a growing market...
Ricardo A. Baratto, Leonard N. Kim, Jason Nieh
ICAD
2004
13 years 6 months ago
The Interaction Between Head-Tracker Latency, Source Duration, and Response Time in the Localization of Virtual Sound Sources
One of the fundamental limitations on the fidelity of interactive virtual audio display systems is the delay that occurs between the time a listener changes his or her head positi...
Douglas Brungart, Brian D. Simpson, Richard L. McK...
ICAD
2004
13 years 6 months ago
A Generic, Semantically-Based Design Approach for Spatial Auditory Computer Displays
This paper describes a design approach for creating generic computer user interfaces with spatial auditory displays. It proposes a structured depiction process from formulating mo...
Christopher Frauenberger, Robert Höldrich, Al...
PRESENCE
2007
167views more  PRESENCE 2007»
13 years 4 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
PRESENCE
2000
127views more  PRESENCE 2000»
13 years 5 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda