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» Near-Regular Texture Synthesis
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CGI
2004
IEEE
13 years 9 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa
ICIP
2003
IEEE
14 years 7 months ago
Improved H.264/AVC coding using texture analysis and synthesis
We assume that the textures in a video scene can be classified into two categories: textures with unimportant subjective details and the remainder. We utilize this assumption for ...
Patrick Ndjiki-Nya, Bela Makai, Gabi Blattermann, ...
ECCV
2008
Springer
14 years 7 months ago
Analysis of Building Textures for Reconstructing Partially Occluded Facades
Abstract. As part of an architectural modeling project, this paper investigates the problem of understanding and manipulating images of buildings. Our primary motivation is to auto...
Thommen Korah, Christopher Rasmussen
SIGGRAPH
2003
ACM
13 years 10 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
ACST
2006
13 years 6 months ago
A novel algorithm for synthesizing directional temporal texture animation
In this paper, we propose a novel algorithm for directional temporal texture synthesis. The generated temporal textures can move in any user-specified direction at run time, while...
Chao-Hung Lai, Jiunn-Lin Wu