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» Near-real time motion analysis for APLIS 2007: a systems mod...
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PG
2007
IEEE
13 years 11 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
ICWL
2007
Springer
13 years 11 months ago
A Piece-Wise Learning Approach to 3D Facial Animation
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Yushun Wang, Yueting Zhuang, Jun Xiao, Fei Wu
SMC
2007
IEEE
143views Control Systems» more  SMC 2007»
13 years 11 months ago
Enabling gestural interaction by means of tracking dynamical systems models and assistive feedback
— The computational understanding of continuous human movement plays a significant role in diverse emergent applications in areas ranging from human computer interaction to phys...
Yon Visell, Jeremy R. Cooperstock
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 5 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
LOCA
2007
Springer
13 years 11 months ago
SocialMotion: Measuring the Hidden Social Life of a Building
In this paper we present an approach to analyzing the social behaviors that occur in a typical office space. We describe a system consisting of over 200 motion sensors connected ...
Christopher Richard Wren, Yuri A. Ivanov, Ishwinde...