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» Neck range of motion and use of computer head controls
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FGR
2004
IEEE
216views Biometrics» more  FGR 2004»
13 years 9 months ago
Multimodal Coordination of Facial Action, Head Rotation, and Eye Motion during Spontaneous Smiles
Both the configuration of facial features and the timing of facial actions are important to emotion and communication. Previous literature has focused on the former. We developed ...
Jeffrey F. Cohn, Lawrence Ian Reed, Tsuyoshi Moriy...
SIGGRAPH
1995
ACM
13 years 9 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
ECCV
2002
Springer
14 years 7 months ago
Using Dirichlet Free Form Deformation to Fit Deformable Models to Noisy 3-D Data
Free-form deformations (FFD) constitute an important geometric shape modification method that has been extensively investigated for computer animation and geometric modelling. In t...
Slobodan Ilic, Pascal Fua
ICAD
2004
13 years 7 months ago
Decoupled Loudness and Range Control for a Source Located Within a Small Virtual Acoustic Environment
For headphone-based spatial auditory display systems, binaural synthesis of sound localization cues typically use source reproduction level as the primary control for source range...
William L. Martens
ICCV
2005
IEEE
14 years 7 months ago
Identifying Individuals in Video by Combining "Generative" and Discriminative Head Models
The objective of this work is automatic detection and identification of individuals in unconstrained consumer video, given a minimal number of labelled faces as training data. Whi...
Mark Everingham, Andrew Zisserman