Sciweavers

559 search results - page 111 / 112
» New Appearance Models for Natural Image Matting
Sort
View
EGH
2003
Springer
13 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
JIDM
2010
145views more  JIDM 2010»
13 years 4 months ago
Mining Relevant and Extreme Patterns on Climate Time Series with CLIPSMiner
One of the most important challenges for the researchers in the 21st Century is related to global heating and climate change that can have as consequence the intensiļ¬cation of na...
Luciana A. S. Romani, Ana Maria Heuminski de &Aacu...
CVPR
2001
IEEE
14 years 7 months ago
Simultaneous linear estimation of multiple view geometry and lens distortion
A bugbear of uncalibrated stereo reconstruction is that cameras which deviate from the pinhole model have to be pre-calibrated in order to correct for nonlinear lens distortion. I...
Andrew W. Fitzgibbon
SIGGRAPH
2000
ACM
13 years 10 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
14 years 7 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson