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GRAPHITE
2006
ACM
13 years 11 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
3DPVT
2006
IEEE
207views Visualization» more  3DPVT 2006»
13 years 11 months ago
Beyond Silhouettes: Surface Reconstruction Using Multi-Flash Photography
This paper introduces a novel method for surface reconstruction using the depth discontinuity information captured by a multi-flash camera while the object moves along a known tr...
Daniel E. Crispell, Douglas Lanman, Peter G. Sible...
IMAMS
2007
180views Mathematics» more  IMAMS 2007»
13 years 6 months ago
Implicit Boundary Control of Vector Field Based Shape Deformations
We present a shape deformation approach which preserves volume, prevents self-intersections and allows for exact control of the deformation impact. The volume preservation and prev...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
CGI
2006
IEEE
13 years 11 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
TOG
2002
153views more  TOG 2002»
13 years 5 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis